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- // LENS EFFECTS: RAYS COMPONENTS
- // *****************************
- // This scene illustrates the 8 different types of rays included
- // with the Lens Effects Include File. These are numbered from
- // left to right, starting at the top-left corner, ie:
- //
- // 1 2 3 4
- // 5 6 7 8
- //
- // Note that the rays have been scaled to 50% of normal size to
- // fit them all in one image, and the intensity has been set
- // to 10 times normal to make them more visible.
-
- // CAMERA AND EFFECT OPTIONS
- #declare camera_location = <0, 0, -12>
- #declare camera_look_at = <0, 0, 0>
- #declare effect_scale = .5
- #declare effect_intensity = 10
-
- global_settings {max_trace_level 10}
-
- // RAYS TYPE 1
- #declare rays_type = 1
- #declare effect_location = <-6, 2, 0> #include "LNSEFCTS.INC"
-
- // RAYS TYPE 2
- #declare rays_type = 2
- #declare effect_location = <-2, 2, 0> #include "LNSEFCTS.INC"
-
- // RAYS TYPE 3
- #declare rays_type = 3
- #declare effect_location = <2, 2, 0> #include "LNSEFCTS.INC"
-
- // RAYS TYPE 4
- #declare rays_type = 4
- #declare effect_location = <6, 2, 0> #include "LNSEFCTS.INC"
-
- // RAYS TYPE 5
- #declare rays_type = 5
- #declare effect_location = <-6, -2, 0> #include "LNSEFCTS.INC"
-
- // RAYS TYPE 6
- #declare rays_type = 6
- #declare effect_location = <-2, -2, 0> #include "LNSEFCTS.INC"
-
- // RAYS TYPE 7
- #declare rays_type = 7
- #declare effect_location = <2, -2, 0> #include "LNSEFCTS.INC"
-
- // RAYS TYPE 8
- #declare rays_type = 8
- #declare effect_location = <6, -2, 0> #include "LNSEFCTS.INC"
-